Sors immanis et inanis, rota tu volubilis, status malus, vana salus semper dissolubilis, obumbrata et velata michi quoque niteris; nunc per ludum dorsum nudum fero tui sceleris.
Carmina Burana
Carmina Burana
Inspired by ancient dice-and-track games like Ur and Senet, and by the symbol of Fortune's Wheel, Volubilis is a game in which players use a combination of chance and choice to decide which civilizations advance and which do not.
But what rises may also fall again. Fortune's wheel does not cease to spin.
All the players move the same set of miniatures, and each miniature represents a civilization. As each one moves around the circle from simple to complex civilization, there is a chance that it will grow in population and be upgraded to the next miniature in the sequence.
But, the other side of the circle leads back to simple again, and each civilization might also lose its population and be downgraded.
A player scores points when he or she moves a miniature past the "Golden Age" and around the other side of the circle again. There are more points for a more populous civilization.
View it at The Game Crafter.
But what rises may also fall again. Fortune's wheel does not cease to spin.
All the players move the same set of miniatures, and each miniature represents a civilization. As each one moves around the circle from simple to complex civilization, there is a chance that it will grow in population and be upgraded to the next miniature in the sequence.
But, the other side of the circle leads back to simple again, and each civilization might also lose its population and be downgraded.
A player scores points when he or she moves a miniature past the "Golden Age" and around the other side of the circle again. There are more points for a more populous civilization.
View it at The Game Crafter.